Players have a 10% chance of winning a boon at each table they play at (limit one player boon per quarter). Boons will be allocated by the Online Venture Officers after sessions are submitted by GMs. Players should not roll for boons at the game table. Player will be notified if they win a boon. PFS Player Boons #1 - Niche Specialist: Darkness Specialist: You gain a +2 bonus on Acrobatics checks made to move at your full speed while blind. You also reduce the miss chance due to concealment imposed by dim light to 15%, and you reduce the miss chance due to total concealment imposed by darkness to 40%. You may cross this boon off the Chronicle sheet to gain darkvision 10 feet for 1 round; if you already have darkvision, you instead gain the see in darkness ability (Pathfinder RPG Bestiary 2 301) for 1 round, though you can only use it to see 5 feet. Haunt Specialist: You gain a +2 bonus on all saving throws to resist effects created by a haunt. You also gain a +2 bonus on skill checks made to notice a haunt and on initiative checks made to act in the surprise round when a haunt manifests. You may cross this boon off your Chronicle sheet to reroll such an initiative check, saving throw, or skill check with an additional +2 bonus. Swarm Specialist: You gain a +2 bonus on saving throws against a swarm’s distraction ability, and you gain a +2 bonus on damage with splash weapons against swarms. You may cross this boon off the Chronicle sheet before rolling damage for a purchased splash weapon (not an alchemist bomb) to triple the damage it deals to one swarm. #2 - Expedition Manager: In addition to your more dangerous duties as a Pathfinder, you also have undertaken an archaeological excavation at a minor site. Your venture-captain expects you to fund the expedition yourself, but so long as you report on your findings, you may keep any physical goods uncovered for yourself. When rolling your Day Job check at the end of a scenario, you may spend between 2 and 6 Prestige Points to pay for supplies, expenses, and personnel. The next time you roll a Day Job check, the expedition returns with research and relics dependent upon how many Prestige Points you spent. You can acquire any single item of the listed price or less at no cost. An item acquired in this way is worth 0 gp and cannot be sold. In addition, your archaeological findings may contain clues about historical events, arcane enigmas, or other mysteries. As a free action, you gain a bonus on a Knowledge (arcana, history, planes, or religion) check equal to the number of Prestige Points that you spent. When you use the skill bonus, cross this boon off your Chronicle sheet. #3 - Metamagical Access: The Pathfinder Society’s most powerful crafters are taking commissions for a limited batch of scrolls that include their metamagic feats. To commission a scroll, choose a spell that is available to you as per Additional Resources and a metamagic feat from the following list: Empower Spell, Enlarge Spell, Extend Spell, Heighten Spell, Maximize Spell, and Widen Spell. When you purchase the scroll, check one of the boxes that precedes this boon, then record the name of the spell and the metamagic feat applied on one of the three lines below. These scrolls are intended to be a limited-use item, and cannot be used with mnemonic vestment or any other feature that prevents scrolls from being consumed upon use. The spell counts as a spell of its modified level for all purposes, including price. The spell level cannot exceed 9th, and a character must be 13th level to qualify for purchasing scrolls of 7th level or higher. #4 - Trophy Hunter: You have learned how to take valuable trophies from your foes. You can use these trophies to help crafters produce appropriate magic items more cheaply. This boon allows you to harvest trophies from primeval creatures, such as dinosaurs, megafauna, and dire animals, which reduce the price of magic items that have bear’s endurance, bull’s strength, or cat’s grace as a requirement. This discount is equal to 50 × the creature’s CR (or 100 × the creature’s CR for creatures of CR 10 or above), not including any CR gained from class levels. When you harvest such a trophy, record the creature and trophy below, and have your GM initial the record. When you expend a trophy in this way, check off a box that precedes this boon. To take a trophy from a defeated foe, you must succeed at a Knowledge check of the same type required to identify the creature in order to identify a suitable trophy (such as a horn or claw). Next, attempt a Survival or Heal check to successfully harvest the part over the course of an hour. Finally use a Craft (alchemy, jewelry, leather, or taxidermy) check to preserve the trophy. The DC of all of these skill checks is 15+ the creature’s CR (not including any CR from class levels). If you own Pathfinder RPG: Ultimate Wilderness, you may also harvest trophies from any of the types of creatures listed on pages 163–164 to gain the same cost reductions above when purchasing magic items of the trophies’ corresponding types. #5 - Share the Wealth (Equipment): In your generosity, you have decided to share your access to rare or unusual items with another Pathfinder agent. To apply this boon, choose a Chronicle sheet that you have applied to one of your characters, then choose one of your other characters. This second character gains access to purchase all non-intelligent items that the first character earned on that Chronicle sheet, as long as the second character’s level is not lower than the minimum level of the Subtier that grants access to the item. As the character gains levels, she may gain access to more items. For example, if the first character played Subtier 8–9 in a Tier 5–9 scenario and grants item access from that Chronicle sheet to a 5th-level character, the second character may purchase items found in Subtier 5–6. When the second character reaches 8th level, she may also purchase items from Subtier 8–9. Record the character numbers of both characters below, as well as the name of the adventure for which you are sharing item access. Be sure you have access to either the original Chronicle sheet with the shared items or a copy of it when you play the second character. #6 - Mounted Tradition 2: You spurn commonplace mounts for a creature better suited to your personality and your culture’s traditions. If you have the divine bond or mount class feature, instead of choosing an animal companion from the list provided in the class description, you may instead call a mount from the list below so long as you are a member of the corresponding race. You must actually be a member of the listed race; the adopted trait or similar abilities do not grant you access to another race’s traditional mount. If the animal companion statistics for your race’s mount are not found in the Pathfinder RPG Core Rulebook, the source is listed below. You must bring a copy of the listed book to all games in which you use the selected animal companion as though access to the animal companion came from the Additional Resources list. Aquatic Elf: walrus (must be level 7, Pathfinder RPG Bestiary 4) Catfolk: big cat (must be level 7) Dhampir: wolf (must be level 7) Gillman: basiliosaurus (must be level 7, Pathfinder RPG Bestiary 3) Goblin: goblin dog (must be level 4; Pathfinder RPG Bestiary) Grippli: giant frog (must be level 4; Pathfinder RPG Bestiary) Kitsune: wolf (must be level 7) Kobold: giant gecko (must be level 4; Pathfinder RPG Bestiary 3) Merfolk: archelon (must be level 7; Pathfinder RPG Bestiary 3) Nagaji: giant chameleon (must be level 4; Pathfinder RPG Bestiary 3) Naiad: hippopotamus (must be level 7; Pathfinder RPG Bestiary 2) Ratfolk: riding rat (Pathfinder RPG Monster Codex 177) Rougarou: wolf (must be level 7) Tengu: axe beak (must be level 4; Pathfinder RPG Bestiary 3) Vine Leshy: snapping flytrap (must be level 7; Pathfinder RPG Ultimate Wilderness) Vishkanya: megalania (must be level 7; Pathfinder RPG Bestiary 3) Wayang: eurypterid (must be level 7; Pathfinder RPG Ultimate Wilderness) SFS Player Boons #1 - TBA #2 - TBA #3 - TBA #4 - TBA